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CC BY-NC-ND 3.0
Narrativität vs. Interaktivität : Zur Gattungsdifferenzierung von Hyperfiction und Computergames
This article explores the relationship between games and narratives by analyzing electronic texts (Elfriede Jelinek: Neid, Privatroman [2007-2008]; Michael Joyce: Afternoon, A Story [1987]), but also video games (Zork [Infocom 1980-1982]; Mass Effect [BioWare 2007-2012]) with respect to interactivity…
Bergische Universität Wuppertal: Wuppertal : Univ.
